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  <title>asgaard</title>
  <description>Fallout</description>
  <link>https://blog.asgaard.co.uk/t/fallout</link>
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      <item>
    <title>Fallout, Bethesda, and Vsync</title>
    <link>https://blog.asgaard.co.uk/2015/11/10/fallout-bethesda-and-vsync</link>
    <pubDate>Tue, 10 Nov 15 20:27:03 +0000</pubDate>
    <guid>https://blog.asgaard.co.uk/2015/11/10/fallout-bethesda-and-vsync</guid>
    <description><![CDATA[
<p>
With Fallout 4 making an impact...
<p>
I tried to play New Vegas again recently but I only got a few hours in before ending up feeling that putting up with the mouse controls was more effort than it was worth. The problem is Vsync. Vsync delays rendering frames until they sync with your monitor&#039;s refresh rate, which causes the perception of lag on your input. I don&#039;t know why this is a problem when a simple frame limiter (e.g. fps_max in Source engine games) works fine, but I would guess that a frame limiter puts the game to sleep so it discards your input and therefore only responds to up to date mouse/keyboard events, whereas vsync lets the game run as normal but it delays rendering frames, so the display on your screen is slightly out of date.
<p>
Anyway, the point is that it feels awful enough that I don&#039;t play games which force vsync. Skyrim was exactly the same, but with the added bonus that if you hacked vsync to be off, the frame rate increased and the physics engine couldn&#039;t deal with[...]]]></description>
    <content:encoded><![CDATA[
<p>
With Fallout 4 making an impact...
<p>
I tried to play New Vegas again recently but I only got a few hours in before ending up feeling that putting up with the mouse controls was more effort than it was worth. The problem is Vsync. Vsync delays rendering frames until they sync with your monitor&#039;s refresh rate, which causes the perception of lag on your input. I don&#039;t know why this is a problem when a simple frame limiter (e.g. fps_max in Source engine games) works fine, but I would guess that a frame limiter puts the game to sleep so it discards your input and therefore only responds to up to date mouse/keyboard events, whereas vsync lets the game run as normal but it delays rendering frames, so the display on your screen is slightly out of date.
<p>
Anyway, the point is that it feels awful enough that I don&#039;t play games which force vsync. Skyrim was exactly the same, but with the added bonus that if you hacked vsync to be off, the frame rate increased and the physics engine couldn&#039;t deal with it. Tying game speed to frame rate is extraordinary in 2015 in that it&#039;s so obviously wrong and not very difficult to implement correctly.
<p>
According to <a href='https://www.reddit.com/r/Games/comments/3s9jmw/fallout_4_simulation_speed_tied_to_framerate/' target='_blank' rel='external'>this thread</a> on Reddit, Fallout 4 has the same problem, which is a shame but not really a surprise.]]></content:encoded>
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    <title>Fallout: New Vegas Thoughts</title>
    <link>https://blog.asgaard.co.uk/2013/07/29/fallout-new-vegas-thoughts</link>
    <pubDate>Mon, 29 Jul 13 18:54:10 +0000</pubDate>
    <guid>https://blog.asgaard.co.uk/2013/07/29/fallout-new-vegas-thoughts</guid>
    <description><![CDATA[
<p>
I bought Fallout: New Vegas a few weeks ago in the Steam sale, after having played it before (once), but for various reasons I didn&#039;t actually own it.
<p>
<img src='/assets/img/2013-07-29/fallout-new-vegas-saloon.jpg' class='width-100' alt=''/>
<p>
I&#039;m playing with the Project Nevada mod alongside Nevada Skies (the weather mod), on hardcore mode. These three things transform the game from being laughably easy to brutally unforgiving. PN makes it so that getting shot is actually a really big deal, and hardcore mode makes your inevitably crippled limbs a really big deal. The weather mod adds very dark nights and weather effects like sandstorms (which greatly reduce visibility). I&#039;m not really sold on the weather mod because it puts you at a huge disadvantage while the AI doesn&#039;t seem to be affected, but the dark nights are nice. The difficulty is a bit frustrating, because the rest of the game was still designed for a virtually invulnerable player character, but oh well.
<p>
I much prefer New Vegas to Fallout 3, because NV has a story and a setting, some moral ambiguity and some choice[...]]]></description>
    <content:encoded><![CDATA[
<p>
I bought Fallout: New Vegas a few weeks ago in the Steam sale, after having played it before (once), but for various reasons I didn&#039;t actually own it.
<p>
<img src='/assets/img/2013-07-29/fallout-new-vegas-saloon.jpg' class='width-100' alt=''/>
<p>
I&#039;m playing with the Project Nevada mod alongside Nevada Skies (the weather mod), on hardcore mode. These three things transform the game from being laughably easy to brutally unforgiving. PN makes it so that getting shot is actually a really big deal, and hardcore mode makes your inevitably crippled limbs a really big deal. The weather mod adds very dark nights and weather effects like sandstorms (which greatly reduce visibility). I&#039;m not really sold on the weather mod because it puts you at a huge disadvantage while the AI doesn&#039;t seem to be affected, but the dark nights are nice. The difficulty is a bit frustrating, because the rest of the game was still designed for a virtually invulnerable player character, but oh well.
<p>
I much prefer New Vegas to Fallout 3, because NV has a story and a setting, some moral ambiguity and some choices, and is generally much more Fallout than Fallout 3 was. Fallout 3 was cargo-culty in the sense that Bethesda took all the immediately obvious bits of Fallout 1+2 and mashed them together with no apparent understanding of what made Fallout great.
<p>
Here&#039;s the stuff I don&#039;t like at all about New Vegas:<h2>VATS</h2>
<p>
VATS is still a cheap stand-in for well developed FPS mechanics. Bethesda backed themselves into a corner by making Fallout 3 an FPS, especially in an engine that&#039;s simply rubbish at it. New Vegas does improve the situation by adding in iron-sights; the FPS gameplay doesn&#039;t feel quite so pathetic, but VATS is still a sort of hack to: 1. cover up the lightweight FPS mechanics, and 2. appeal to the turn based targeted attacks of F1/F2/Tactics. 
<p>
Fallout 3 was basically a first person shooter in denial. It&#039;s very hard to make a first person shooter RPG, because if the player lines up a perfect shot, either you have to give it to them and ignore their character stats, or you have to ignore the player&#039;s skill and make the accuracy a dice roll. I think Bethesda actually did something incredibly stupid and ramped up damage based on the player&#039;s skill stats.
<p>
It&#039;s rubbish, but the game assumes you are going to make heavy use of VATS, because the game&#039;s foundations are broken.
<p>
<img src='/assets/img/2013-07-29/new-vegas-crippled-head.jpg' class='width-45 float-right border' title='Where are my glasses...' alt='Where are my glasses...'/><h2>Voice &#039;acting&#039;</h2>
<p>
This is a tired point but the voice acting really is gratingly dire. In some ways, it doesn&#039;t help that it&#039;s juxtaposed against real actors like Chandler Bing, Felicia Day and Zach Levi, who put on an actual performance and highlight just how terribly most of the NPC lines are delivered. Most of the NPCs seem to have been voiced by people randomly selected from the office.<h2>The Engine</h2>
<p>
Genuinely, I am mystified that Skyrim is well regarded because the engine is an abomination.
<p>
I assume it&#039;s a repeatedly souped up version of a very old Morrowind engine because that&#039;s how it runs. The graphics are annoying; everything shines and the animations are woeful, the view distance is nice but neutered by the texture and detail pop-in, which leaves the scenery looking a bit silly (especially the line beyond which the water turns flat), but I can live with those things. What I can&#039;t live with is the awful input system. It feels like you&#039;re controlling an unresponsive lump of lead that slides all over the desert. This is one of the reasons I can&#039;t get more than a few hours into Skyrim (the other being that it&#039;s boring).<h2>World/Experience Incongruence</h2>
<p>
<img src='/assets/img/2013-07-29/new-vegas-ncr-trooper-typing.jpg' class='width-45 float-right border' title='Actually, maybe I can believe you&#039;d be stumped by having to walk a quarter of a mile' alt='Actually, maybe I can believe you&#039;d be stumped by having to walk a quarter of a mile'/>
<p>
&quot;I need you to go and investigate Nipton, we&#039;ve seen smoke rising from it for days&quot;
<br>
&quot;It&#039;s a two minute walk away&quot;
<br>
&quot;I know but&quot;
<p>
Fallout 1 and 2 were unaffected by this because you never wandered through the wasteland - you always fast travelled (and may have had random encounters), so long distances were fine. F:NV gives you a big 3d world for you to explore yourself, which means that hundreds of miles of desert isn&#039;t really going to work. It&#039;s noticeably jarring that the mighty New California Republic, who have expanded through several states, are defeated by having to travel what appears to be a quarter of a mile, and are somehow holding their own with an average of 5 people per outpost. Again, in 2D games, the cost of adding generic NPCs is low, so this isn&#039;t an issue.<h2>Conclusion</h2>
<p>
It&#039;s sad that while games have in some ways pushed forwards and embraced technology to give a better experience, they&#039;ve also thrown away the bits that they now can&#039;t quite get right. World size is a trivial problem when a game is 2D, appalling voice acting is a non-issue when 99% of your characters don&#039;t have a voice. It really seems to have harmed RPGs in general. That&#039;s not to say these problems <em>can&#039;t</em> be solved, NWN, DragonAge and KOTOR1+2 are proof of that.]]></content:encoded>
  </item>
      <item>
    <title>Song-a-day #2</title>
    <link>https://blog.asgaard.co.uk/2012/10/06/song-a-day-2</link>
    <pubDate>Sat, 06 Oct 12 23:15:18 +0000</pubDate>
    <guid>https://blog.asgaard.co.uk/2012/10/06/song-a-day-2</guid>
    <description><![CDATA[
<p>
This one is more like half-a-day. It&#039;s heavily inspired by some of the ambient music in Fallout New Vegas, and the general experience too. New Vegas&#039;s music is hit and miss; well, to be honest, it&#039;s more miss than hit, apart from the tracks that were taken from Fallout 1 (like the excellent &#039;Children of the Cathedral&#039;). It&#039;s mostly made of grandiose, carefully arranged orchestral scores, which are at odds with the post-apocalyptic wasteland it should be trying to depict.
<p>
But every so often, for example in &#039;How The West Was Lost&#039;, it hints at country guitar, and that is where it shines. The quiet, sparse, calm desert settlements are embodied wonderfully by lazily timed simplistic pentatonics, the hint of tension under the surface captured perfectly by the careless bends and the buzzing open strings of a beaten up old steel string acoustic guitar and the endearing nonchalance of &quot;you know what, I don&#039;t even care if this note is wrong&quot;.
<p>
That is the kind [...]]]></description>
    <content:encoded><![CDATA[
<p>
This one is more like half-a-day. It&#039;s heavily inspired by some of the ambient music in Fallout New Vegas, and the general experience too. New Vegas&#039;s music is hit and miss; well, to be honest, it&#039;s more miss than hit, apart from the tracks that were taken from Fallout 1 (like the excellent &#039;Children of the Cathedral&#039;). It&#039;s mostly made of grandiose, carefully arranged orchestral scores, which are at odds with the post-apocalyptic wasteland it should be trying to depict.
<p>
But every so often, for example in &#039;How The West Was Lost&#039;, it hints at country guitar, and that is where it shines. The quiet, sparse, calm desert settlements are embodied wonderfully by lazily timed simplistic pentatonics, the hint of tension under the surface captured perfectly by the careless bends and the buzzing open strings of a beaten up old steel string acoustic guitar and the endearing nonchalance of &quot;you know what, I don&#039;t even care if this note is wrong&quot;.
<p>
That is the kind of vibe I was going for.
<p>
<audio controls='controls' preload='none'><source src='/assets/media/user/music/MojaveNoonV2.mp3' type='audio/mp3'/><source src='/assets/media/user/music/MojaveNoonV2.ogg' type='audio/ogg'/>Your browser does not support the audio tag. Try using Chrome.</audio>
<p>
(Edit: sorry I have no idea why this isn&#039;t working on Internet Explorer. If you can&#039;t see the above audio controls then you need to be on Chrome or Firefox)<div style='width: 100%; margin-left: auto; margin-right: auto;'>
<br>
You&#039;re supposed to imagine yourself being here:
<br>
<a href='/assets/media/user/Goodsprings.jpg' target='_blank'> <img style='max-width: 100%; width:100%' src='/assets/media/user/Goodsprings.jpg' alt=''/></a>
<br>
</div>]]></content:encoded>
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