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  <title>asgaard</title>
  <description></description>
  <link>https://blog.asgaard.co.uk/2012/11/27/tribes-ascend-survey</link>
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    <title>Tribes Ascend Survey</title>
    <link>https://blog.asgaard.co.uk/2012/11/27/tribes-ascend-survey</link>
    <pubDate>Tue, 27 Nov 12 22:37:23 +0000</pubDate>
    <guid>https://blog.asgaard.co.uk/2012/11/27/tribes-ascend-survey</guid>
    <description><![CDATA[
<p>
Hi-Rez sent out a survey for all &#039;VIP&#039; players in Tribes Ascend today.
<p>
They&#039;ve probably realised their player numbers are tanking (hastened, I imagine, by PlanetSide 2&#039;s release last week). It&#039;s a sensible change of tactic; previously they&#039;ve only canvassed feedback from serious competitive players, whereas they&#039;ve sent this one out to everyone who has a VIP (paid) account.
<p>
The survey is a bit strange and apparently proposes very big rule changes without explanation of how they&#039;d be incorporated alongside existing rules. One of Ascend&#039;s big problems is that it incorporates concepts from previous Tribes titles with no apparent understanding of how Ascend is different and why you can&#039;t just bring things in from different games and expect them to work.
<p>
The problem is that Ascend basically needs its rules rewriting from the ground up. Fortunately, someone&#039;s already written those rules. They&#039;re called Tribes 2.
<p>
I kind of hope they do implement massi[...]]]></description>
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<p>
Hi-Rez sent out a survey for all &#039;VIP&#039; players in Tribes Ascend today.
<p>
They&#039;ve probably realised their player numbers are tanking (hastened, I imagine, by PlanetSide 2&#039;s release last week). It&#039;s a sensible change of tactic; previously they&#039;ve only canvassed feedback from serious competitive players, whereas they&#039;ve sent this one out to everyone who has a VIP (paid) account.
<p>
The survey is a bit strange and apparently proposes very big rule changes without explanation of how they&#039;d be incorporated alongside existing rules. One of Ascend&#039;s big problems is that it incorporates concepts from previous Tribes titles with no apparent understanding of how Ascend is different and why you can&#039;t just bring things in from different games and expect them to work.
<p>
The problem is that Ascend basically needs its rules rewriting from the ground up. Fortunately, someone&#039;s already written those rules. They&#039;re called Tribes 2.
<p>
I kind of hope they do implement massive changes just to make Ascend&#039;s death a bit less depressing than a gradual fade out over the next 6 months. Despite being better than Vengeance, it seems set for an even shorter lifespan.]]></content:encoded>
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